Survivors
Wear a yellow vest. Everyone starts with 600 health coins and they drain over time. At 0 you become a zombie. Run during the head start, then find health zones to refill.
Zombies
Wear a red vest. Hit survivors to infect them. You take half the victim's coins as a bounty, and teammates who helped get an assist bonus. You can't see health or extraction zones.
A match
Join the lobby. Use
/zm join or pick an arena. You are put in adventure mode and wait for an admin to start the game.Head start. Survivors run while the starting zombie is frozen and blinded. Nobody loses health or hunger during a game.
Stay alive. Coins drain every few seconds. Walk into a health zone to refill. Zones have a lifespan, so they appear and disappear.
Infection. Zombies hit survivors to infect them. A survivor who reaches 0 coins also turns.
Extraction. Near the end extraction zones appear. Reach one to be guaranteed survival.
Results. When the clock runs out everyone is sent to the lobby to see the final leaderboard.
Zone types

Arena center
Marks the middle of the playing area
Zombies buy powerups here

Health
Pick up coins
450 coins in low-risk areas

Health+
Pick up coins
600 coins in high-risk areas
Buy powerups

Extraction
Escape and survive
Opens near the end
Health and extraction zones are hidden from zombies. Health zones have a 5 block radius. For the first ¾ of the game there is a limit on the health coins you can carry. In the last ¼ the limit is lifted.
Coins
| Event | Coins |
|---|---|
| Starting coins | 600 |
| Health zone, low risk | +450 |
| Health zone, high risk (Health+) | +600 |
| Coin drain | -10 every 10 seconds |
| Infected survivor | Zombie takes 50% as a bounty |
| Assist | +25 to helping zombies |
Send coins to a survivor teammate with the phone's Send Coins button or
/zm give. Defaults can be changed by admins, per arena.
FOR MINECRAFT