Pirate Gold is a later project. This page is a design sketch of how the real-world rules could map onto Minecraft, and will change as it is built.
| Original game | Planned in Minecraft |
|---|---|
| Island and Trading Posts | Arena regions with safe-zone shops, like the Zombies and SeekTag arenas. |
| App screens (items, dig, maps) | The in-game phone menus, shown as Java dialogs and Bedrock forms. |
| Swords, death button and QR codes | Sword hits in-game. The death countdown and reincarnation are handled by the plugin. |
| Buried chests and maps | Chests tied to a location, with maps that point to them. |
| Boats and harbours | Harbour zones where captains choose a crew and sail at high tide. |
| Wanted level and Kingsmen | A wanted level that blocks shopping until paid off. |
Shared with the other games
🔌
One plugin
Pirate Gold will be a game inside PlayCultureMC, next to SeekTag and Zombies.
📦
One pack
Its items and menus will be added to the shared PlayCultureMC resource pack, Java and Bedrock.
FOR MINECRAFT